We're interested in making accessible games. Originally we thought about creating a chess board for blind players, however we're worried that programming the rules and the mechanisms for moving the chess pieces might be too complicated, and decided to make a labyrinth instead. The labyrinth will be presented in the screen while the user can physically control the movements with knobs and wear a headset to hear sound feedbacks.
Potentiometers as X Y controls?
Would it be more intuitive to use some kind of joystick that has the same spatial directions?
Physical prototype by Kseniia
What if we can use sound feedbacks that make users feel like walking in a real maze?